![]() Rooms require more power to operate the farther they are from a power plant, so be sure to space your reactors out evenly to maximize their efficiency. It may be a little more expensive to build elevators down instead of using more of the horizontal space, but the long-term efficiency of this simple, two-column structure can’t be beat. Extending the initial elevator directly down leaves you room for three-wide rooms on either side. Wasteland explorers are being trained across all stats.The best places to find Purple, Ice, Pink and Rock Pikmin in Pikmin 4īattleBit Remastered: tips and tricks for winning the 245-player shooterīecause rooms max out at three across, always leave space for them to expand. As my vault improves I'll have an excess of workers, so I'll try to train everyone in endurance and possibly strength/perception. ![]() Personally, I'm training the primary stat and luck for my stay-at-home dwellers, though I'm phasing out diners/gardens and water production as I introduce more Nuka Cola bottlers. In the wastes, success against a specific enemy type seems to be influenced by a specific stat (excluding endurance which seems to be a purely defensive stat). Strength may increase damage (though it's not certain this applies within the vault) and perception may increase aim/hit rate and thus overall damage. (see this question and the links within the answer). However, there is some thought that some of the SPECIAL stats affect combat. The only difference based on level is the dweller's total hit points, and the cost to revive them. Agility and intelligence are probably a waste of time for dwellers who won't be exploring the wastes.
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